
Ever since moving here to East Tennessee and falling in love with the Dragon, I've been wanting to create a dragon game / simulator. Over the years I've worked on it a little bit when I had time, but using Java and Java3D (now included with Mac OS X Snow Leopard), I finally have something that looks like what I've been dreaming about for all these years.
It has a long way to go before it's useful as a game / simulation, but I wanted to share what I have running so far. My goal is to create both a Java3D (Mac OS X, Windows, Linux) and iPhone / iPad versions so that folks can "Master The Dragon" (and have fun becoming familiar with it) from anywhere / at any time. Since Android apps are written in Java, an Android version of the app will be a definite possibility.
Stay tuned for more news as I make some more progress.
On the Killboy Mobile front, we've figured out the version number problem with the App Store, and we've added some additional features (GPX file support for My Maps, as well as a new map we call "Let's Ride" that has many of the roads in the area with GPX-based road segments to show you the start and end of the ride / road) ....
1 comment:
I wondered why none of the game writers had never done a simulation of the TOTD in one of their games, like GT or Forza, etc - instead of all those other track roads.
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